Launch
$CSPAIDOfficial token
Fees to players
$0.00
Skins claimed
0
Coins live
0
Players
0
Buy $CSPAID

Documentation

How CSPaid works

Launch a coin on pump.fun for any Steam player and choose the CS2 skins it gives them. Every trade pays a creator fee, the fees pay for the skins in the order you chose, and the player claims each one into their Steam inventory.

01

In short

Three people, one coin, and a list of skins.

The launcher

Names a Steam player, picks up to ten CS2 skins for them, and launches the coin on pump.fun.

The traders

Buy and sell the coin. Every trade pays a creator fee, and all of it goes toward the skins.

The player

Signs in through Steam when a skin has unlocked, and claims it into their inventory.

CSPaid takes nothing from creator fees. The coin's pump.fun fee sharing names one address at 100%: a vault that belongs to the player, worked out from their SteamID64. Every coin launched for the same player fills the same vault.

02

For launchers

Six steps and two signatures. Nothing is charged until you sign.

  1. 1

    Name the player

    A Steam profile link, a custom URL, an @name or a SteamID64. The player is read from Steam as you type, so you see their face, name and SteamID64 before anything else. Private profiles work too.
  2. 2

    Pick the skins

    Up to 10 CS2 skins, in the order the fees should pay for them. Search by name, or narrow by type and price. The form shows how much in creator fees each skin needs before it unlocks.
  3. 3

    Describe the coin

    Name, ticker, picture, description. A line naming the player, their SteamID64 and the first skins is added to the pump.fun description, so the promise is pinned with the coin.
  4. 4

    Leave a message

    Optional, up to 280 characters. The player sees it next to their skins on their page and when they sign in to claim, and it can also go to them on Steam: a comment on their profile, or a friend request and a chat when their comments are closed. Links are refused, so nobody can use it to send a player to a scam.
  5. 5

    Optional first buy

    Up to 10 SOL in the same transaction as the create, so you are the first holder.
  6. 6

    Sign twice

    Your wallet signs the create and the fee share. The server checks the bytes you signed are the ones it built before relaying them. 0.004 SOL of the launch pays the network fee of every push the coin will ever need.
03

Picking the skins

Any skin that really sells, at the price it is bought at.

Every skin you can pick is on the Market: knives, gloves, rifles, pistols, SMGs and heavy weapons, in every wear, StatTrak™ and Souvenir included. A skin can only be picked if it sold at least 5 times in the last day, so it can be bought the moment the player claims it. Stickers, cases, agents and graffiti are left out.

How many
One to 10
Order
The first skin is paid for first; the arrows in the form reorder them
Price
The market’s own, read again every few hours; shown in the form as it is today
Changing it
Not possible after launch. The list is part of what the coin promises
04

How a skin unlocks

Drag the slider. This is the same arithmetic the site uses.

$493.00
  1. 1★ Nomad KnifeUnlocked$130.39
  2. 2★ Specialist Gloves | Crimson WebUnlocked$138.02
  3. 3M4A1-S | FadeUnlocked$209.21
  4. 4★ Flip Knife | Doppler4%$343.88

Each skin needs its market price plus a 5% reserve, and the skins before it. What is left after the last unlocked skin, $15.38 here, carries on toward the next one and stays the player's either way.

A skin unlocks when the fees the coin has routed to the player cover its price plus a 5% reserve, and every skin before it. Only fees that have been pushed count; fees still sitting in the coin's pump.fun vault are shown as waiting. Each coin's list is counted against that coin's own fees, so two coins for the same player never share a skin.

05

For players

You do nothing until you want your skins.

  1. 1

    Somebody launches for you

    A coin names your SteamID64. You may not know yet. Your page on the site shows every coin, every skin picked for you and how far each one has got.
  2. 2

    Sign in through Steam

    On Get skins, through steamcommunity.com itself. Steam tells CSPaid your SteamID64 and nothing else: no password, no inventory, no Steam Wallet.
  3. 3

    Paste your trade URL

    From Inventory → Trade Offers → Who can send me trade offers. It has to be your own; a URL for any other account is refused.
  4. 4

    Claim

    Every unlocked skin has a Claim button. It is bought on the market and arrives as a Steam trade offer.

Your account needs to be able to trade: no trade ban, and Steam Guard on for at least seven days, which is Steam's own rule for receiving items without a hold.

06

Claiming a skin

What happens between the click and the trade offer.

  1. 1

    The price is checked

    The skin is priced again. Your balance has to cover it with the 5% reserve on top.
  2. 2

    The vault is emptied

    Your vault moves into the treasury in one transaction, with a receipt.
  3. 3

    The skin is bought

    It is ordered on market.csgo.com with your trade URL, and the seller sends it straight to you. It never passes through an account of ours.
  4. 4

    It arrives

    As a trade offer in Steam. Accept it and the skin is yours. Whatever the skin did not use stays in your balance.

Your balance pays for the skins picked for you first. Whatever they do not need can go on any other skin from $3.00 up, from the same panel.

07

The market and prices

One source for the price you see and the price that is paid.

Source
market.csgo.com’s public price list, where the skins are also bought
Pictures and rarity
The CS2 item catalogue, which mirrors the game files and Steam’s own item images
Skins priced
15,949, read 1h ago
Refreshed
Every three hours
Reserve
5% on top of the price when a skin is claimed; returned if the price did not move
08

Where the money is

In the player’s own vault, until they claim.

  1. 1

    In the coin’s pump.fun vault

    Every trade adds to it. Once it clears pump.fun’s minimum, about 0.001 SOL, it is pushed.
  2. 2

    In the player’s vault

    An ordinary Solana address, one per SteamID64, anybody can watch on an explorer. The player’s page links it.
  3. 3

    In the treasury, briefly

    Only between a claim and the skin being paid for.
Fee program
pfeeUxB6jkeY1Hxd7CsFCAjcbHA9rWtchMGdZ6VojVZ
Pump program
6EF8rrecthR5Dkzon8Nwu78hRvfCKubJ14M5uBEwF6P
Treasury
24AQiLW9GwS5TANNh6DA1w2fkyZRtd1Az14wPcff8Sy8
Crank
8D9sb9a1tXMgiBXDALcVN6am4VDFZcSr93NyU14Y1t9H holding 0.0000 SOL for network fees

CSPaid holds the vault keys and uses them for one thing: moving a player's vault into the treasury when that player claims a skin. Nothing expires; unclaimed skins wait for the player as long as it takes.

09

Receipts

Every movement of money is numbered and public.

Fees credited
A coin’s fees pushed from pump.fun into the player’s vault, with the USD at that moment and the transaction
Claimed
The player’s vault moved into the treasury to buy the skin they claimed, with the transaction
Skin sent
The skin in the player’s inventory, and what it cost
Numbering
In order, from R-000001

All of them are on Payments, on each coin and on each player.

10

What it costs

CSPaid keeps nothing from creator fees.

Creator fees
100% to the player’s skins
CSPaid's cut
None
Launch and first buy
Paid by the launcher, at pump.fun and Solana rates
Network fee of every push
Paid by CSPaid, from the SOL each launch sets aside
The skin
The market price at the moment of the claim, out of the player’s balance
11

Check it yourself

Nothing here needs to be taken on trust.

  1. 1

    Open the coin on Solscan

    Every coin page links its mint, its launch and its fee share transaction.
  2. 2

    Read the fee sharing config

    It names one shareholder, the player’s vault, at 10,000 basis points. The coin page reads it from chain on every visit.
  3. 3

    Read the coin’s description

    On pump.fun it names the player’s SteamID64 and the skins.
  4. 4

    Watch the vault

    The player’s page links their vault on Solscan. Every push lands there, and every claim leaves from there.
12

Questions

Does the player have to know about the coin?

No. Anyone can launch for any Steam account. The skins unlock whether or not the player has heard of the site, and wait for them until they sign in.

Who decides which skins the player gets?

Whoever launches the coin, up to 10 of them, in order. Once the coin's fees have paid for every chosen skin, anything more stays in the player's balance and they can spend it on any other skin.

Can the player take SOL instead?

No. Creator fees only ever come out as CS2 skins, bought on the market and sent to the player’s own Steam inventory.

What if a chosen skin gets more expensive?

Prices are read again every few hours, so the skin just needs a little more in fees before it unlocks. When it is claimed the 5% reserve covers small moves; a bigger one makes the order wait and try again.

What if a skin stops being sold?

A skin that disappears from the market cannot be bought. The fees meant for it stay in the player’s balance, and they can claim any other skin with them.

What if the trade offer never arrives?

Steam refuses offers to a trade URL that was regenerated, or to an account that cannot trade. The claim is marked on the player’s Get skins page; they paste their new trade URL and it is sent again.

Can somebody else claim my skins?

Only by signing in to your Steam account. The SteamID64 always comes from Steam’s own sign in, never from a form, and a trade URL for any other account is refused.

Can the launcher change the skins later?

No. The list is fixed when the coin is launched and printed on the coin’s page and in its pump.fun description.

Does it work after the coin graduates?

Yes. The same fee sharing config keeps receiving creator fees from the pump.fun AMM pool, so the skins keep unlocking.

CSPaid is an independent project, not affiliated with Valve. Steam and Counter-Strike are trademarks of Valve Corporation.